top of page
pride twitch banner_edited.jpg
ninthe_pfp.png
Industrious developer experienced with Python and C#. Actively and enthusiastically expanding my skillset with every new project.
tiny linkedin.png
tiny github.png
tiny itch.io.png

Projects

A timekeeper chases their cat in this 3D action platforming steampunk adventure.

🛠️ Unity • C# • Windows

3D stealth survival game where you play as a mouse trying to escape a possessed cat.

🛠️ Unity • C# • Windows

UCF-themed reimagining of the classic arcade game, Frogger, developed by a team of 8.

🛠️ Unity • C# • Windows

Short narrative game in which you play as a mysterious, recently-deceased ghost.

🛠️ Bitsy • HTML • Browser

Collection of 4 tabletop games made by a team of 6, published on The Game Crafter.

Top-down infinite runner developed by

a team of 6.

🛠️ Unity C# Windows WebGL

​2-player CLI recreation of the classic card game

Phase 10, coded in C.

🛠️ GNU Compiler Collection  CLI

Short immersive visual novel coded with Python in Ren'Py.

🛠️ Ren'Py • Python • Clip Studio Paint

Short interactive visual novel coded with Python in Ren'Py.

🛠️ Ren'Py • Python • Clip Studio Paint

Skills

C_Programming_Language.svg.png
Logo_C_sharp.svg.png
Python-logo-notext.svg.png
java.png
Git-Icon-1788C.png
ezgif-30d0dbf9039cc0.png

Education

University of Central Florida

Bachelor of Arts in Game Design & Computer Science Minor                Jan 2022 - May 2027

  • Participated in Game Dev Knights’ Little-Big Mentorship program to refine skills in AI game programming.

  • Submitted Jalopy Jetstream for the 2025 Space Game Jam, successfully developing a game within 48 hours.

  • Partook in UCF's Knight Shadow program by job shadowing OMG Labs developers to gain insight into our industry.

  • Playtested 2 student workshop games in development as practice in identifying bugs and balance issues.

Game Design Skills

Refining Game Feel Bootcamp                                                             Oct 2025 - Jan 2026

  • Studied game design fundamentals such as the 3C’s under the guidance of industry veteran Alexander Brazie.

  • Applied bootcamp knowledge by participating in 16 collaborative workshop activities in a group of 5.

  • Drafted and presented an 11-page design test to further hone game analysis and balancing skills.

  • Engaged in 3 mock interviews led by industry professionals to simulate applying as a junior technical designer.

bottom of page