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Industrious programmer experienced with Unity and Unreal Engine game development. Actively and enthusiastically expanding my skillset with every new project.
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Projects

A hardened princess escapes her captors in this first-person fantasy shooter.

🛠️ Unreal Engine • Windows

A timekeeper chases their cat in this 3D action platforming steampunk adventure.

🛠️ Unity • C# • Windows

3D stealth survival game where you play as a mouse trying to escape a possessed cat.

🛠️ Unity • C# • Windows

UCF-themed reimagining of the classic arcade game, Frogger, developed by a team of 8.

🛠️ Unity • C# • Windows

Short narrative game in which you play as a mysterious, recently-deceased ghost.

🛠️ Bitsy • HTML • Browser

Collection of 4 tabletop games made by a team of 6, published on The Game Crafter.

Top-down infinite runner developed by

a team of 6.

🛠️ Unity C# Windows WebGL

​2-player CLI recreation of the classic card game

Phase 10, coded in C.

🛠️ GNU Compiler Collection  CLI

Short immersive visual novel coded with Python in Ren'Py.

🛠️ Ren'Py • Python • Clip Studio Paint

Short interactive visual novel coded with Python in Ren'Py.

🛠️ Ren'Py • Python • Clip Studio Paint

Skills

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Education

University of Central Florida

Bachelor of Arts in Game Design & Computer Science Minor                Jan 2022 - May 2027

  • Participated in Game Dev Knights’ Little-Big Mentorship program to refine skills in AI game programming.

  • Partook in UCF's Knight Shadow program by job shadowing OMG Labs developers to gain insight into our industry.

  • Submitted 2 game jam games, effectively working under tight 72-hour and 1-week development deadlines.

  • Led the development of the Spring 2027 workshop cohort Discord to facilitate like-minded peers in meeting their future classmates via server-wide summer game jams.

Game Design Skills

Refining Game Feel Bootcamp                                                             Oct 2025 - Jan 2026

  • Studied game design fundamentals such as the 3C’s under the guidance of industry veteran Alexander Brazie.

  • Applied bootcamp knowledge by participating in 16 collaborative workshop activities in a group of 5.

  • Drafted and presented an 11-page design test to further hone game analysis and balancing skills.

  • Engaged in 3 mock interviews led by industry professionals to simulate applying as a junior technical designer.

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