CHANDLER GUZMAN
GAMEPLAY PROGRAMMER
Project Overview
Length
~3 Days
09/13 - 09/16/23
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Tools
Ren'Py
Visual Studio Code (Python)
Clip Studio Paint
Role(s)
Gameplay Programmer
2D Asset Artist
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Contributions
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​Composed a compelling interactive visual novel in Ren’Py and Python with distinct endings dependent on a point-tracking system, emphasizing the player’s agency in determining story outcomes.


The "friendPoints" variable is used to track Inase's emotional state as the player interacts with him, later evaluated to determine what ending the player receives.

There are two distinct endings based on how many friendPoints you have accumulated after interacting with Inase.
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Implemented the ability for the player to provide a name for the character to refer to them as, allowing for a more personalized and immersive experience.

Inase asking for your name at the beginning of the game.
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Utilized Clip Studio Paint to design a sprite sheet with 5 striking expressions for the main character, ensuring he was given a distinct visual identity in consideration of player appeal and memorability.
Inase's sprite sheet.
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Designed the background artwork with the assistance of several asset store brushes to craft a mysterious game atmosphere.

Game background art.