CHANDLER GUZMAN
TECHNICAL DESIGNER
Project Overview
Length
72 Hours
Tools
Ren'Py
Visual Studio Code (Python)
Clip Studio Paint
Role(s)
Solo Game Developer
Contributions
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Composed a compelling interactive visual novel in Ren’Py and Python with distinct endings dependent on a point-tracking system, emphasizing the player’s agency in determining story outcomes.
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Implemented music and sound effects to craft an immersive game experience.
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Modified GUI and game screen scripts to include UI customizations and audio asset credits.
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Utilized Clip Studio Paint to design expressive 2D sprite sheets for the 2 main characters, ensuring each was given a distinct visual identity in consideration of player appeal and memorability.
Lao's sprite sheet.
Gosfrid's sprite sheet.
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Customized primary UI elements including character dialogue and name boxes using diverse styles to reflect the colorful personalities of each character.

Lao's custom text boxes in-game.

Gosfrid's custom text boxes in-game.
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Utilized Google Docs to draft and organize several documents spanning 19 pages with detailed worldbuilding and cast information to cultivate a consistent, imaginative narrative that can be used for future projects within the same universe.

A snippet of the "Characters" section from the main worldbuilding info document.