CHANDLER GUZMAN
GAME PROGRAMMER
Paradox
Paradox is a 3D adventure game for Windows developed by a team of 9 in Unity.
Players play as the Timekeeper, responsible for repairing the World Clock after their mischievous cat broke it into 3 pieces and split into 3 paradoxical cats.
Progress through 3 levels with distinct mechanics revolving around your inventions as you chase your cat(s) and reclaim the broken pieces of the clock.
Project Overview
Length
March 2026
Tools
Unity
JetBrains Rider (C#)
GitHub Desktop
Role(s)
Technical Designer
Gameplay Programmer
Contributions
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Created and managed GitHub repository, utilizing Git Large File Storage and GitHub Desktop to enable efficient real-time collaboration with a 9-person team in Unity.
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Implemented a customizable UI animation tweening tool, allowing other teammates to more effectively visualize and modify tutorial and mission HUD pop-ups for the player.
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Revised and continuously updated technical design and game design documents to more accurately reflect the creative and technical direction of the project.
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Provided detailed paper prototype sketches clearly outlining proposed game mechanics and their functionality.
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Oversaw the level design and implementation of hide-and-seek mechanics for the second level of the game.
NOTE:
In the near future, this page will be updated with code snippets, examples and detailed explanations of the technical design work completed throughout this project.