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Paradox

Paradox is a 3D adventure game for Windows developed by a team of 9 in Unity.

Players play as the Timekeeper, responsible for repairing the World Clock after their mischievous cat broke it into 3 pieces and split into 3 paradoxical cats.

 

Progress through 3 levels with distinct mechanics revolving around your inventions as you chase your cat(s) and reclaim the broken pieces of the clock.

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Project Overview

Length

 

March 2026

Tools

Unity

JetBrains Rider (C#)

GitHub Desktop

Role(s)

​Technical Designer

Gameplay Programmer

Contributions

  • Created and managed GitHub repository, utilizing Git Large File Storage and GitHub Desktop to enable efficient real-time collaboration with a 9-person team in Unity.
     

  • Implemented a customizable UI animation tweening tool, allowing other teammates to more effectively visualize and modify tutorial and mission HUD pop-ups for the player.
     

  • Revised and continuously updated technical design and game design documents to more accurately reflect the creative and technical direction of the project.
     

  • Provided detailed paper prototype sketches clearly outlining proposed game mechanics and their functionality.
     

  • Oversaw the level design and implementation of hide-and-seek mechanics for the second level of the game.

NOTE:
 

In the near future, this page will be updated with code snippets, examples and detailed explanations of the technical design work completed throughout this project.

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