CHANDLER GUZMAN
GAME PROGRAMMER
Royal Escape
Royal Escape is a 3D first-person shooter for Windows developed by a team of 7 in Unreal Engine 5.
As the princess, you find yourself imprisoned by a group of goblin thieves. Accompanied by your trusty blunderbuss and blade, you fight your way through the castle and make a daring escape.
Project Overview
Length
May 2026 - June 2026
Tools
Unreal Engine 5
Visual Scripting
GitHub Desktop
Role(s)
AI Programmer
Blueprint Programmer
Contributions
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Developed a custom animation state machine for the boss enemy AI, utilizing custom enumerators and behavior tree state-tracking to determine animation transitions.
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Composed a detailed behavior tree diagram which was used to visually demonstrate the logic and functionality of the boss enemy AI.
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Implemented a complex behavior tree to simulate a sequential single-phase boss fight with an attack cooldown behavior, player attacking behavior, and a stun/attack window for the player.
NOTE:
In the near future, this page will be updated with blueprint snippets, examples and detailed explanations of the technical work completed throughout this project.
This project is still being further polished and developed.