CHANDLER GUZMAN
GAME DEVELOPER
Spirit Splasher




Spirit Splasher is a 2D action game for Windows developed by a team of 8 in Unity.
Players progress through two levels of a top-down adventure, tasked with collecting 8 rubber ducks.
Inspiration was taken from UCF’s annual homecoming event “Spirit Splash” where students race to collect coveted rubber ducks, often creating quite a ruckus.
Project Overview
Length
Jan 2026 - Feb 2026
Tools
Unity
JetBrains Rider (C#)
GitHub Desktop
Role(s)
Lead Programmer
Contributions
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Created and managed GitHub repository, utilizing Git Large File Storage and GitHub Desktop to enable efficient real-time collaboration with an 8-person team in Unity.
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Assembled a game prototype in Unity with placeholder assets and functional gameplay scripts.
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Composed a technical design document to ensure game designers and programmers were able to efficiently modify the placeholder Unity project provided.

Page 2 of the technical design document.

Page 5 of the technical design document.
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Gained deeper familiarity with coroutines by developing 4 coroutines spread across 3 separate scripts.

The timer coroutine in the Game Manager script which tracks and counts down the time, resetting when the player reaches the goal.

The PlayAgain coroutine in the Game Manager script which waits for player input to restart the game and switches scenes if needed.
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Developed a player score-tracking system to ensure that the player's current score carries over from scene to scene in Unity.

Using Player Preferences, Unity is able to store player data from scene to scene.